User manual ASUS TW100-E5 IQUADRO
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ASUS TW100-E5 IQUADRO (7958 ko)
ASUS TW100-E5 IQUADRO (7958 ko)
Manual abstract: user guide ASUS TW100-E5 IQUADRO
Detailed instructions for use are in the User's Guide.
[. . . ] Products and corporate names appearing in this manual may or may not be registered trademarks or copyrights of their respective companies, and are used only for identification or explanation and to the owners' benefit, without intent to infringe. · NVIDIA, GeForce 256, GTS and combinations thereof are trademarks of NVIDIA Corporation. · Windows, MS-DOS, and DirectX are registered trademarks of Microsoft Corporation. · Adobe and Acrobat are registered trademarks of Adobe Systems Incorporated. [. . . ] Make some objects appear outside your screen and other objects inside the screen. For car racing games, you can use Embossment to make just your car appear outside the screen. For first-person shooting games, you can use Embossment to make just your hand/weapon appear outside the screen.
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IV. S/W Reference Direct3D VR
Background Background is set in conjunction with Foreground to extend or stretch the histogram chart on the D3D OSD box to scale the depth of 3D objects. On the D3D OSD box, move the Foreground slider to the left to adjust Foreground to the Z value of objects toward 1. 0. On the Advanced dialog box (see above), several current games set their Background to 100.
IV. Software Reference
IMPORTANT: Before enabling stereoscopic mode and using your stereoscopic or 3D glasses (ASUS VR-100G), make sure that your monitor can support the selected refresh rate (interlaced mode) under the following display modes: 16 bits: 640 x 480, 800 x 600, 960 x 720, 1024 x 768, 1152 x 864 32 bits: 640 x 480, 800 x 600 WARNING!To prevent discomfort and eye fatigue when using your stereoscopic or 3D glasses, DO NOT try to use your 3D glasses for an extended period of time. Take frequent short breaks to give your muscles and eyes a chance to rest by taking off your 3D glasses and then looking up and focusing on distant objects. Mode
Line Interleave Select for better compatibility with most monitors, particularly monitors with less bandwidth or less range of horizontal/vertical frequency. Stereoscopic visual quality, however, will be poor because only half the number of vertical lines are generated with this mode. Known Issues on Specific Games
See the included support CD for the latest information (D3DVR. TXT in the WIN9X folder).
All registered and unregistered trademarks are the property of their respective users. No intended endorsement of these products or games by ASUSTeK COMPUTER INC. and its subsidiaries is intended or implied.
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IV. S/W Reference
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IV. Software Reference
Direct3D
Windows 98 Only
Performance and Compatibility Options
Enable fog table emulation Some old games do not correctly query the D3D hardware capabilities and expect table fog support. Adjust Z-buffer depth to rendering depth if unequal This option forces the hardware to automatically adjust the depth of its Z-buffer to the depth that the application requests. Normally, you will want to keep this option enabled, unless your work absolutely requires a specific Z-buffer depth. Enable alternate depth buffering technique This option lets the hardware use a different mechanism for depth buffering in 16-bit applications. Enabling this setting can produce higher quality rendering of 3D images.
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IV. Software Reference
Mipmapping Options
Mipmap levels automatically generated This option lets the hardware automatically generate mipmaps to increase the efficiency of texture transfers across the bus and provide higher application performance. Auto-mipmap method This option lets you choose the auto-mipmap method. [. . . ] Video Setting Use this button to select the video format (Options: NTSC, PAL-BGHI, PAL-4. 43) and video source (Options: Composite, Video). Minimize Button Clicking this button minimizes the ASUS VR MoviePlayer. S/W Reference ASUS StereoTV
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V. Resolution Table
Resolution Vertical Horizontal Frequency Frequency
60Hz 70Hz 72Hz 75Hz 85Hz 100Hz 120Hz 140Hz 144Hz 150Hz 170Hz 200Hz 240Hz 60Hz 70Hz 72Hz 75Hz 85Hz 100Hz 120Hz 140Hz 144Hz 170Hz 200Hz 240Hz 60Hz 70Hz 72Hz 75Hz 85Hz 100Hz 120Hz 140Hz 144Hz 150Hz 170Hz 200Hz 240Hz 60Hz 70Hz 72Hz 75Hz 85Hz 100Hz 120Hz 140Hz 144Hz 150Hz 170Hz 200Hz 60Hz 70Hz 72Hz 75Hz 85Hz 100Hz 120Hz 140Hz 144Hz 150Hz 170Hz 31. 5 34. 9 37. 9 37. 5 43. 3 51. 0 61. 8 72. 9 75. 2 78. 7 90. 3 108. 0 132. 9 37. 9 43. 8 48. 2 46. 9 53. 7 63. 7 77. 2 91. 1 94. 0 112. 7 135. 1 166. 2 48. 4 56. 4 57. 5 60. 0 68. 7 81. 7 98. 8 116. 6 120. 2 125. 7 144. 1 172. 8 212. 1 53. 7 62. 9 64. 9 67. 5 77. 1 91. 3 111. 2 131. 3 135. 2 141. 4 162. 9 194. 9 60. 0 69. 9 72. 1 75. 2 86. 0 101. 7 123. 5 145. 1 150. 5 157. 2 179. 8
Color Depth
8bpp = 256 colors Standard 16bpp = 65K colors High Color 32bpp = 16. 7M colors True Color
640 x 480
800 x 600
1024 x 768
1152 x 864
1280 x 960
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V. [. . . ]
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